Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Components/Image.cpp
2025-05-18 13:04:45 +08:00

453 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/Image.h"
#include "Slate/SlateBrushAsset.h"
#include "Materials/MaterialInterface.h"
#include "Engine/Texture2D.h"
#include "Engine/Texture2DDynamic.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Images/SImage.h"
#include "Engine/AssetManager.h"
#include "Engine/StreamableManager.h"
#if WITH_EDITOR
#include "TextureCompiler.h"
#endif
#include UE_INLINE_GENERATED_CPP_BY_NAME(Image)
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UImage
UImage::UImage(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, ColorAndOpacity(FLinearColor::White)
{
}
void UImage::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyImage.Reset();
}
TSharedRef<SWidget> UImage::RebuildWidget()
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
MyImage = SNew(SImage)
.FlipForRightToLeftFlowDirection(bFlipForRightToLeftFlowDirection);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
return MyImage.ToSharedRef();
}
void UImage::SynchronizeProperties()
{
Super::SynchronizeProperties();
PRAGMA_DISABLE_DEPRECATION_WARNINGS
TAttribute<FSlateColor> ColorAndOpacityBinding = PROPERTY_BINDING(FSlateColor, ColorAndOpacity);
TAttribute<const FSlateBrush*> ImageBinding = OPTIONAL_BINDING_CONVERT(FSlateBrush, Brush, const FSlateBrush*, ConvertImage);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
if (MyImage.IsValid())
{
MyImage->SetImage(ImageBinding);
MyImage->InvalidateImage();
MyImage->SetColorAndOpacity(ColorAndOpacityBinding);
MyImage->SetOnMouseButtonDown(BIND_UOBJECT_DELEGATE(FPointerEventHandler, HandleMouseButtonDown));
}
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void UImage::SetColorAndOpacity(FLinearColor InColorAndOpacity)
{
ColorAndOpacity = InColorAndOpacity;
if ( MyImage.IsValid() )
{
MyImage->SetColorAndOpacity(ColorAndOpacity);
}
}
const FLinearColor& UImage::GetColorAndOpacity() const
{
return ColorAndOpacity;
}
void UImage::SetOpacity(float InOpacity)
{
ColorAndOpacity.A = InOpacity;
if ( MyImage.IsValid() )
{
MyImage->SetColorAndOpacity(ColorAndOpacity);
}
}
const FSlateBrush* UImage::ConvertImage(TAttribute<FSlateBrush> InImageAsset) const
{
UImage* MutableThis = const_cast<UImage*>( this );
MutableThis->UImage::SetBrush(InImageAsset.Get());
return &Brush;
}
void UImage::SetBrush(const FSlateBrush& InBrush)
{
if(Brush != InBrush)
{
Brush = InBrush;
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
const FSlateBrush& UImage::GetBrush() const
{
return Brush;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
void UImage::SetBrushSize(FVector2D DesiredSize)
{
SetDesiredSizeOverride(DesiredSize);
}
void UImage::SetDesiredSizeOverride(FVector2D DesiredSize)
{
if (MyImage.IsValid())
{
MyImage->SetDesiredSizeOverride(DesiredSize);
}
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void UImage::SetBrushTintColor(FSlateColor TintColor)
{
if(Brush.TintColor != TintColor)
{
Brush.TintColor = TintColor;
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetBrushResourceObject(UObject* ResourceObject)
{
if (Brush.GetResourceObject() != ResourceObject)
{
Brush.SetResourceObject(ResourceObject);
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetBrushFromAsset(USlateBrushAsset* Asset)
{
if(!Asset || Brush != Asset->Brush)
{
CancelImageStreaming();
if (Asset)
{
UImage::SetBrush(Asset->Brush);
}
else
{
UImage::SetBrush(FSlateBrush());
}
}
}
void UImage::SetBrushFromTexture(UTexture2D* Texture, bool bMatchSize)
{
CancelImageStreaming();
if(Brush.GetResourceObject() != Texture)
{
Brush.SetResourceObject(Texture);
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (Texture) // Since this texture is used as UI, don't allow it affected by budget.
{
Texture->bForceMiplevelsToBeResident = true;
Texture->bIgnoreStreamingMipBias = true;
}
if (bMatchSize)
{
if (Texture)
{
#if WITH_EDITOR
FTextureCompilingManager::Get().FinishCompilation({ Texture });
#endif
Brush.ImageSize.X = static_cast<float>(Texture->GetSizeX());
Brush.ImageSize.Y = static_cast<float>(Texture->GetSizeY());
}
else
{
Brush.ImageSize = FVector2D(0, 0);
}
}
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetBrushFromAtlasInterface(TScriptInterface<ISlateTextureAtlasInterface> AtlasRegion, bool bMatchSize)
{
if(Brush.GetResourceObject() != AtlasRegion.GetObject())
{
CancelImageStreaming();
Brush.SetResourceObject(AtlasRegion.GetObject());
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (bMatchSize)
{
if (AtlasRegion)
{
FSlateAtlasData AtlasData = AtlasRegion->GetSlateAtlasData();
Brush.ImageSize = AtlasData.GetSourceDimensions();
}
else
{
Brush.ImageSize = FVector2D(0, 0);
}
}
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetBrushFromTextureDynamic(UTexture2DDynamic* Texture, bool bMatchSize)
{
if(Brush.GetResourceObject() != Texture)
{
CancelImageStreaming();
Brush.SetResourceObject(Texture);
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
if (bMatchSize && Texture)
{
Brush.ImageSize.X = static_cast<float>(Texture->SizeX);
Brush.ImageSize.Y = static_cast<float>(Texture->SizeY);
}
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetBrushFromMaterial(UMaterialInterface* Material)
{
if(Brush.GetResourceObject() != Material)
{
CancelImageStreaming();
Brush.SetResourceObject(Material);
BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::Brush);
//TODO UMG Check if the material can be used with the UI
if (MyImage.IsValid())
{
MyImage->InvalidateImage();
}
}
}
void UImage::SetFlipForRightToLeftFlowDirection(bool InbFlipForRightToLeftFlowDirection)
{
if (bFlipForRightToLeftFlowDirection != InbFlipForRightToLeftFlowDirection)
{
bFlipForRightToLeftFlowDirection = InbFlipForRightToLeftFlowDirection;
if (MyImage.IsValid())
{
MyImage->FlipForRightToLeftFlowDirection(InbFlipForRightToLeftFlowDirection);
}
}
}
bool UImage::ShouldFlipForRightToLeftFlowDirection() const
{
return bFlipForRightToLeftFlowDirection;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
void UImage::CancelImageStreaming()
{
if (StreamingHandle.IsValid())
{
StreamingHandle->CancelHandle();
StreamingHandle.Reset();
}
StreamingObjectPath.Reset();
}
void UImage::RequestAsyncLoad(TSoftObjectPtr<UObject> SoftObject, TFunction<void()>&& Callback)
{
RequestAsyncLoad(SoftObject, FStreamableDelegate::CreateLambda(MoveTemp(Callback)));
}
void UImage::RequestAsyncLoad(TSoftObjectPtr<UObject> SoftObject, FStreamableDelegate DelegateToCall)
{
CancelImageStreaming();
if (UObject* StrongObject = SoftObject.Get())
{
DelegateToCall.ExecuteIfBound();
return; // No streaming was needed, complete immediately.
}
OnImageStreamingStarted(SoftObject);
TWeakObjectPtr<UImage> WeakThis(this);
StreamingObjectPath = SoftObject.ToSoftObjectPath();
StreamingHandle = UAssetManager::GetStreamableManager().RequestAsyncLoad(
StreamingObjectPath,
[WeakThis, DelegateToCall, SoftObject]() {
if (UImage* StrongThis = WeakThis.Get())
{
// If the object paths don't match, then this delegate was interrupted, but had already been queued for a callback
// so ignore everything and abort.
if (StrongThis->StreamingObjectPath != SoftObject.ToSoftObjectPath())
{
return; // Abort!
}
// Call the delegate to do whatever is needed, probably set the new image.
DelegateToCall.ExecuteIfBound();
// Note that the streaming has completed.
StrongThis->OnImageStreamingComplete(SoftObject);
}
},
FStreamableManager::AsyncLoadHighPriority);
}
void UImage::OnImageStreamingStarted(TSoftObjectPtr<UObject> SoftObject)
{
// No-Op
}
void UImage::OnImageStreamingComplete(TSoftObjectPtr<UObject> LoadedSoftObject)
{
// No-Op
}
void UImage::SetBrushFromSoftTexture(TSoftObjectPtr<UTexture2D> SoftTexture, bool bMatchSize)
{
TWeakObjectPtr<UImage> WeakThis(this); // using weak ptr in case 'this' has gone out of scope by the time this lambda is called
RequestAsyncLoad(SoftTexture,
[WeakThis, SoftTexture, bMatchSize]() {
if (UImage* StrongThis = WeakThis.Get())
{
ensureMsgf(SoftTexture.Get(), TEXT("Failed to load %s"), *SoftTexture.ToSoftObjectPath().ToString());
StrongThis->SetBrushFromTexture(SoftTexture.Get(), bMatchSize);
}
}
);
}
void UImage::SetBrushFromSoftMaterial(TSoftObjectPtr<UMaterialInterface> SoftMaterial)
{
TWeakObjectPtr<UImage> WeakThis(this); // using weak ptr in case 'this' has gone out of scope by the time this lambda is called
RequestAsyncLoad(SoftMaterial,
[WeakThis, SoftMaterial]() {
if (UImage* StrongThis = WeakThis.Get())
{
ensureMsgf(SoftMaterial.Get(), TEXT("Failed to load %s"), *SoftMaterial.ToSoftObjectPath().ToString());
StrongThis->SetBrushFromMaterial(SoftMaterial.Get());
}
}
);
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UMaterialInstanceDynamic* UImage::GetDynamicMaterial()
{
UMaterialInterface* Material = NULL;
UObject* Resource = Brush.GetResourceObject();
Material = Cast<UMaterialInterface>(Resource);
if ( Material )
{
UMaterialInstanceDynamic* DynamicMaterial = Cast<UMaterialInstanceDynamic>(Material);
if ( !DynamicMaterial )
{
DynamicMaterial = UMaterialInstanceDynamic::Create(Material, this);
SetBrushResourceObject(DynamicMaterial);
if ( MyImage.IsValid() )
{
MyImage->InvalidateImage();
}
}
return DynamicMaterial;
}
//TODO UMG can we do something for textures? General purpose dynamic material for them?
return NULL;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
FReply UImage::HandleMouseButtonDown(const FGeometry& Geometry, const FPointerEvent& MouseEvent)
{
if ( OnMouseButtonDownEvent.IsBound() )
{
return OnMouseButtonDownEvent.Execute(Geometry, MouseEvent).NativeReply;
}
return FReply::Unhandled();
}
#if WITH_ACCESSIBILITY
TSharedPtr<SWidget> UImage::GetAccessibleWidget() const
{
return MyImage;
}
#endif
#if WITH_EDITOR
const FText UImage::GetPaletteCategory()
{
return LOCTEXT("Common", "Common");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE