Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Animation/MovieSceneMarginPropertySystem.cpp
2025-05-18 13:04:45 +08:00

29 lines
953 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieSceneMarginPropertySystem.h"
#include "Animation/MovieSceneUMGComponentTypes.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneMarginPropertySystem)
UMovieSceneMarginPropertySystem::UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->Margin);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneMarginPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}