Files
UnrealEngine/Engine/Source/Runtime/UELibrary/UELibrary.Build.cs
2025-05-18 13:04:45 +08:00

20 lines
707 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UELibrary : ModuleRules
{
public UELibrary(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "InputCore" });
// We depend on these modules, but can't explicitly state that for module ordering
// reasons. Instead, we extern those other modules' functions and call them directly,
// which works because the UELibrary is only expected to be built as monolithic, so
// there are no *_API issues.
// PrivateDependencyModuleNames.AddRange(new string[] { "Launch", "ApplicationCore" });
}
}