Files
UnrealEngine/Engine/Source/Runtime/TimeManagement/TimeManagement.Build.cs
2025-05-18 13:04:45 +08:00

20 lines
340 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimeManagement : ModuleRules
{
public TimeManagement(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"Slate",
"Engine",
}
);
}
}