Files
UnrealEngine/Engine/Source/Runtime/TimeManagement/Private/TimeManagementModule.cpp
2025-05-18 13:04:45 +08:00

26 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ITimeManagementModule.h"
#include "TimedDataInputCollection.h"
#include "CommonFrameRates.h"
DEFINE_LOG_CATEGORY(LogTimeManagement)
class FTimeManagementModule : public ITimeManagementModule
{
public:
virtual FTimedDataInputCollection& GetTimedDataInputCollection() { return Collection; }
virtual TArrayView<const struct FCommonFrameRateInfo> GetAllCommonFrameRates() { return FCommonFrameRates::GetAll(); }
virtual TSharedRef<SFrameRatePicker> CreateFrameRatePicker(SFrameRatePicker::FArguments Arguments) override
{
return SArgumentNew(Arguments, SFrameRatePicker);
}
private:
FTimedDataInputCollection Collection;
};
IMPLEMENT_MODULE(FTimeManagementModule, TimeManagement);