26 lines
754 B
C++
26 lines
754 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ITimeManagementModule.h"
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#include "TimedDataInputCollection.h"
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#include "CommonFrameRates.h"
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DEFINE_LOG_CATEGORY(LogTimeManagement)
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class FTimeManagementModule : public ITimeManagementModule
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{
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public:
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virtual FTimedDataInputCollection& GetTimedDataInputCollection() { return Collection; }
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virtual TArrayView<const struct FCommonFrameRateInfo> GetAllCommonFrameRates() { return FCommonFrameRates::GetAll(); }
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virtual TSharedRef<SFrameRatePicker> CreateFrameRatePicker(SFrameRatePicker::FArguments Arguments) override
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{
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return SArgumentNew(Arguments, SFrameRatePicker);
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}
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private:
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FTimedDataInputCollection Collection;
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};
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IMPLEMENT_MODULE(FTimeManagementModule, TimeManagement); |