34 lines
749 B
C#
34 lines
749 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureUtilitiesCommon : ModuleRules
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{
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public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DeveloperSettings",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"ImageCore",
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"Slate",
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"SlateCore",
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});
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// TextureUtilitiesCommon is *incorrectly* in /Runtime/
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// "TextureBuildUtilities" is in /Developer/
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// TextureUtilitiesCommon is not allowed to depend on TextureBuildUtilities
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("TextureBuildUtilities");
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}
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}
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}
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