Files
UnrealEngine/Engine/Source/Runtime/TextureUtilitiesCommon/TextureUtilitiesCommon.build.cs
2025-05-18 13:04:45 +08:00

34 lines
749 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureUtilitiesCommon : ModuleRules
{
public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DeveloperSettings",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"ImageCore",
"Slate",
"SlateCore",
});
// TextureUtilitiesCommon is *incorrectly* in /Runtime/
// "TextureBuildUtilities" is in /Developer/
// TextureUtilitiesCommon is not allowed to depend on TextureBuildUtilities
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("TextureBuildUtilities");
}
}
}