Files
UnrealEngine/Engine/Source/Runtime/SymsLib/SymsLib.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SymsLib : ModuleRules
{
public SymsLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibPathBase = ModuleDirectory + "/lib";
PublicSystemIncludePaths.Add(ModuleDirectory);
PublicSystemIncludePaths.Add(ModuleDirectory + "/syms");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string Arch = Target.Architecture == UnrealArch.Arm64 ? "ARM64" : "x64";
string LibPath = Path.Combine(LibPathBase, Arch, (bUseDebug ? "Debug" : "Release"), "SymsLib.lib");
PublicAdditionalLibraries.Add(LibPath);
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Unix))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd_fPIC.a" : "libsyms_fPIC.a";
string LibPath = Path.Combine(LibPathBase, "Unix", Target.Architecture.LinuxName);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd.a" : "libsyms.a";
string LibPath = Path.Combine(LibPathBase, "Mac");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
}
}