Files
UnrealEngine/Engine/Source/Runtime/StorageServerClient/Internal/IStorageServerPlatformFile.h
2025-05-18 13:04:45 +08:00

24 lines
487 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/StringFwd.h"
#include "HAL/PlatformFile.h"
class IStorageServerPlatformFile : public IPlatformFile
{
public:
struct FConnectionStats
{
uint64 AccumulatedBytes = 0;
uint32 RequestCount = 0;
double MinRequestThroughput = 0.0;
double MaxRequestThroughput = 0.0;
};
virtual FStringView GetHostAddr() const = 0;
virtual void GetAndResetConnectionStats(FConnectionStats& OutStats) = 0;
};