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UnrealEngine/Engine/Source/Runtime/StateStream/Public/TransformStateStreamMath.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/Transform.h"
#include "StateStreamDefinitions.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Special implementations for types used in state stream states
// Used by generated code
inline void StateStreamInterpolate(FStateStreamInterpolateContext& Context, FTransform& Out, const FTransform& From, const FTransform& To)
{
Out.Blend(From, To, Context.Factor);
}
inline bool StateStreamEquals(const FTransform& A, const FTransform& B)
{
return false;
}
inline void StateStreamInterpolate(FStateStreamInterpolateContext& Context, TArray<FTransform>& Out, const TArray<FTransform>& From, const TArray<FTransform>& To)
{
int32 Num = To.Num();
check(Num == From.Num());
Out.SetNum(Num);
for (int32 I=0; I!=Num; ++I)
{
Out[I].Blend(From[I], To[I], Context.Factor);
}
}
inline bool StateStreamEquals(const TArray<FTransform>& A, const TArray<FTransform>& B)
{
return false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////