20 lines
527 B
C
20 lines
527 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateStreamHandle.h"
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#include "TransformStateStreamHandle.generated.h"
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struct FTransformDynamicState;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Handle for transform instance
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USTRUCT(StateStreamHandle)
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struct FTransformHandle : public FStateStreamHandle
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{
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GENERATED_USTRUCT_BODY()
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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