211 lines
4.3 KiB
C++
211 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Async/AsyncWork.h"
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#include "IPAddress.h"
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#include "Stats/Stats.h"
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/**
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* Abstract interface used by clients to get async host name resolution to work in a
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* cross-platform way
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*/
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class FResolveInfo
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{
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protected:
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/** Hidden on purpose */
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FResolveInfo()
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{
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}
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public:
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/** Virtual destructor for child classes to overload */
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virtual ~FResolveInfo()
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{
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}
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/**
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* Whether the async process has completed or not
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*
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* @return true if it completed successfully, false otherwise
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*/
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virtual bool IsComplete() const = 0;
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/**
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* The error that occurred when trying to resolve
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*
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* @return error code from the operation
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*/
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virtual int32 GetErrorCode() const = 0;
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/**
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* Returns a copy of the resolved address
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*
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* @return the resolved IP address
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*/
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virtual const FInternetAddr& GetResolvedAddress() const = 0;
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};
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/** A non-async resolve info for returning cached results */
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class FResolveInfoCached : public FResolveInfo
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{
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protected:
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/** The address that was resolved */
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TSharedPtr<FInternetAddr> Addr;
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/** Hidden on purpose */
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FResolveInfoCached() {}
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public:
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/**
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* Sets the address to return to the caller
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*
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* @param InAddr the address that is being cached
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*/
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FResolveInfoCached(const FInternetAddr& InAddr);
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// FResolveInfo interface
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/**
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* Whether the async process has completed or not
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*
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* @return true if it completed successfully, false otherwise
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*/
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virtual bool IsComplete() const
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{
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return true;
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}
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/**
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* The error that occurred when trying to resolve
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*
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* @return error code from the operation
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*/
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virtual int32 GetErrorCode() const
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{
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return 0;
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}
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/**
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* Returns a copy of the resolved address
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*
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* @return the resolved IP address
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*/
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virtual const FInternetAddr& GetResolvedAddress() const
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{
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return *Addr;
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}
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};
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//
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// Class for creating a background thread to resolve a host.
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//
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class FResolveInfoAsync :
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public FResolveInfo
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{
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//
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// A simple wrapper task that calls back to FResolveInfoAsync to do the actual work
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//
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class FResolveInfoAsyncWorker
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{
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public:
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/** Pointer to FResolveInfoAsync to call for async work*/
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FResolveInfoAsync* Parent;
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/** Constructor
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* @param InParent the FResolveInfoAsync to route the async call to
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*/
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FResolveInfoAsyncWorker(FResolveInfoAsync* InParent)
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: Parent(InParent)
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{
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}
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/** Call DoWork on the parent */
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void DoWork()
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{
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Parent->DoWork();
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}
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FORCEINLINE TStatId GetStatId() const
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{
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RETURN_QUICK_DECLARE_CYCLE_STAT(FResolveInfoAsyncWorker, STATGROUP_ThreadPoolAsyncTasks);
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}
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/** Indicates to the thread pool that this task is abandonable */
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bool CanAbandon()
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{
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return true;
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}
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/** Effects the ending of the async resolve */
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void Abandon()
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{
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FPlatformAtomics::InterlockedExchange(&Parent->bShouldAbandon, true);
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}
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};
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// Variables.
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TSharedPtr<FInternetAddr> Addr;
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ANSICHAR HostName[256];
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/** Error code returned by GetHostByName. */
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int32 ErrorCode;
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/** Tells the worker thread whether it should abandon it's work or not */
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volatile int32 bShouldAbandon;
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/** Async task for async resolve */
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FAsyncTask<FResolveInfoAsyncWorker> AsyncTask;
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public:
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/**
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* Copies the host name for async resolution
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*
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* @param InHostName the host name to resolve
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*/
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FResolveInfoAsync(const ANSICHAR* InHostName);
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/**
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* Start the async work and perform it synchronously if no thread pool is available
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*/
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void StartAsyncTask()
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{
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check(AsyncTask.GetTask().Parent == this); // need to make sure these aren't memcpy'd around after construction
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AsyncTask.StartBackgroundTask();
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}
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/**
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* Resolves the specified host name
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*/
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void DoWork();
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// FResolveInfo interface
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/**
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* Whether the async process has completed or not
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*
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* @return true if it completed successfully, false otherwise
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*/
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virtual bool IsComplete() const
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{
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// this semantically const, but IsDone syncs the async task, and that causes writes
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return const_cast<FAsyncTask<FResolveInfoAsyncWorker> &>(AsyncTask).IsDone();
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}
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/**
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* The error that occurred when trying to resolve
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*
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* @return error code from the operation
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*/
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virtual int32 GetErrorCode() const
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{
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return ErrorCode;
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}
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/**
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* Returns a copy of the resolved address
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*
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* @return the resolved IP address
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*/
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virtual const FInternetAddr& GetResolvedAddress() const
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{
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return *Addr;
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}
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};
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