209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Unix/SocketSubsystemUnix.h"
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#include "Misc/CommandLine.h"
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#include "SocketSubsystemModule.h"
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#include "BSDSockets/IPAddressBSD.h"
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#include "Unix/SocketsUnix.h"
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#include <ifaddrs.h>
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#include <net/if.h>
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FSocketSubsystemUnix* FSocketSubsystemUnix::SocketSingleton = NULL;
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FName CreateSocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
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{
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FName SubsystemName(TEXT("UNIX"));
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// Create and register our singleton factor with the main online subsystem for easy access
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FSocketSubsystemUnix* SocketSubsystem = FSocketSubsystemUnix::Create();
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FString Error;
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if (SocketSubsystem->Init(Error))
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{
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SocketSubsystemModule.RegisterSocketSubsystem(SubsystemName, SocketSubsystem);
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return SubsystemName;
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}
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else
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{
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FSocketSubsystemUnix::Destroy();
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return NAME_None;
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}
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}
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void DestroySocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
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{
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SocketSubsystemModule.UnregisterSocketSubsystem(FName(TEXT("UNIX")));
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FSocketSubsystemUnix::Destroy();
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}
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/**
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* Singleton interface for the Android socket subsystem
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* @return the only instance of the Android socket subsystem
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*/
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FSocketSubsystemUnix* FSocketSubsystemUnix::Create()
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{
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if (SocketSingleton == NULL)
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{
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SocketSingleton = new FSocketSubsystemUnix();
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}
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return SocketSingleton;
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}
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/**
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* Destroy the singleton Android socket subsystem
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*/
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void FSocketSubsystemUnix::Destroy()
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{
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if (SocketSingleton != NULL)
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{
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SocketSingleton->Shutdown();
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delete SocketSingleton;
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SocketSingleton = NULL;
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}
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}
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/**
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* Does Unix platform initialization of the sockets library
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*
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* @param Error a string that is filled with error information
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*
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* @return TRUE if initialized ok, FALSE otherwise
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*/
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bool FSocketSubsystemUnix::Init(FString& Error)
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{
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return true;
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}
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/**
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* Performs Android specific socket clean up
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*/
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void FSocketSubsystemUnix::Shutdown(void)
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{
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}
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/**
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* @return Whether the device has a properly configured network device or not
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*/
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bool FSocketSubsystemUnix::HasNetworkDevice()
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{
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// @TODO: implement
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return true;
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}
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FSocket* FSocketSubsystemUnix::CreateSocket(const FName& SocketType, const FString& SocketDescription, const FName& ProtocolType)
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{
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FSocketBSD* NewSocket = (FSocketBSD*)FSocketSubsystemBSD::CreateSocket(SocketType, SocketDescription, ProtocolType);
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if (NewSocket != nullptr)
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{
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NewSocket->SetIPv6Only(false);
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}
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else
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{
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UE_LOG(LogSockets, Warning, TEXT("Failed to create socket %s [%s]"), *SocketType.ToString(), *SocketDescription);
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}
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return NewSocket;
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}
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bool FSocketSubsystemUnix::GetLocalAdapterAddresses(TArray<TSharedPtr<FInternetAddr>>& OutAddresses)
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{
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ifaddrs* Interfaces = NULL;
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int InterfaceQueryRet = getifaddrs(&Interfaces);
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UE_LOG(LogSockets, Verbose, TEXT("Querying net interfaces returned: %d"), InterfaceQueryRet);
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const bool bDisableIPv6 = CVarDisableIPv6.GetValueOnAnyThread() == 1;
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if (InterfaceQueryRet == 0)
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{
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// Loop through linked list of interfaces
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for (ifaddrs* Travel = Interfaces; Travel != NULL; Travel = Travel->ifa_next)
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{
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// Skip over empty data sets.
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if (Travel->ifa_addr == NULL)
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{
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continue;
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}
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uint16 AddrFamily = Travel->ifa_addr->sa_family;
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// Find any up and non-loopback addresses
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if ((Travel->ifa_flags & IFF_UP) != 0 &&
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(Travel->ifa_flags & IFF_LOOPBACK) == 0 &&
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(AddrFamily == AF_INET || (!bDisableIPv6 && AddrFamily == AF_INET6)))
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{
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TSharedRef<FInternetAddrBSD> NewAddress = MakeShareable(new FInternetAddrBSD(this));
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NewAddress->SetIp(*((sockaddr_storage*)Travel->ifa_addr));
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uint32 AddressInterface = ntohl(if_nametoindex(Travel->ifa_name));
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NewAddress->SetScopeId(AddressInterface);
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OutAddresses.Add(NewAddress);
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UE_LOG(LogSockets, Verbose, TEXT("Added address %s on interface %d"), *(NewAddress->ToString(false)), AddressInterface);
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}
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}
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freeifaddrs(Interfaces);
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}
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else
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{
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UE_LOG(LogSockets, Warning, TEXT("getifaddrs returned result %d"), InterfaceQueryRet);
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return false;
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}
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return (OutAddresses.Num() > 0);
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}
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FSocketBSD* FSocketSubsystemUnix::InternalBSDSocketFactory(SOCKET Socket, ESocketType SocketType, const FString& SocketDescription, const FName& SocketProtocol)
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{
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return new FSocketUnix(Socket, SocketType, SocketDescription, SocketProtocol, this);
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}
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TUniquePtr<FRecvMulti> FSocketSubsystemUnix::CreateRecvMulti(int32 MaxNumPackets, int32 MaxPacketSize, ERecvMultiFlags Flags)
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{
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#if PLATFORM_HAS_BSD_SOCKET_FEATURE_RECVMMSG
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return MakeUnique<FUnixRecvMulti>(this, MaxNumPackets, MaxPacketSize, Flags);
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#else
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return nullptr;
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#endif
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}
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bool FSocketSubsystemUnix::IsSocketRecvMultiSupported() const
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{
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#if PLATFORM_HAS_BSD_SOCKET_FEATURE_RECVMMSG
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return true;
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#else
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return false;
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#endif
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}
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double FSocketSubsystemUnix::TranslatePacketTimestamp(const FPacketTimestamp& Timestamp, ETimestampTranslation Translation)
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{
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double ReturnVal = 0.0;
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const bool bDeltaOnly = Translation == ETimestampTranslation::TimeDelta;
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if (Translation == ETimestampTranslation::LocalTimestamp || bDeltaOnly)
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{
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// Unfortunately, the packet timestamp is platform-specific, using CLOCK_REALTIME in this case,
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// whereas FPlatformTime may select from a variety of incompatible clocks.
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// So, the only safe option is to return the time difference instead.
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struct timespec CurPlatformTime;
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clock_gettime(CLOCK_REALTIME, &CurPlatformTime);
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FTimespan CurPlatformTimespan((CurPlatformTime.tv_sec * ETimespan::TicksPerSecond) +
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(CurPlatformTime.tv_nsec / ETimespan::NanosecondsPerTick));
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ReturnVal = (CurPlatformTimespan - Timestamp.Timestamp).GetTotalSeconds();
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if (!bDeltaOnly)
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{
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ReturnVal = FPlatformTime::Seconds() - ReturnVal;
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}
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}
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else
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{
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UE_LOG(LogSockets, Warning, TEXT("TranslatePacketTimestamp: Unknown ETimestampTranslation type: %i"), (uint32)Translation);
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}
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return ReturnVal;
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}
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