26 lines
749 B
C++
26 lines
749 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BSDSockets/SocketsBSD.h"
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class FSocketAndroid
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: public FSocketBSD
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{
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public:
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using FSocketBSD::FSocketBSD;
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virtual ~FSocketAndroid() override;
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// FSocket overrides already overriden by FSocketBSD
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// Those will wrap the FSocketBSD implementation and acquire the multicast lock if needed
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virtual bool SetBroadcast(bool bAllowBroadcast = true) override;
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virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress) override;
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virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress, const FInternetAddr& InterfaceAddress) override;
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private:
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void AcquireMulticastLock();
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void ReleaseMulticastLock();
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bool bIsMulticastLockAcquired = false;
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}; |