Files
UnrealEngine/Engine/Source/Runtime/Sockets/Private/Android/SocketsAndroid.h
2025-05-18 13:04:45 +08:00

26 lines
749 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BSDSockets/SocketsBSD.h"
class FSocketAndroid
: public FSocketBSD
{
public:
using FSocketBSD::FSocketBSD;
virtual ~FSocketAndroid() override;
// FSocket overrides already overriden by FSocketBSD
// Those will wrap the FSocketBSD implementation and acquire the multicast lock if needed
virtual bool SetBroadcast(bool bAllowBroadcast = true) override;
virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress) override;
virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress, const FInternetAddr& InterfaceAddress) override;
private:
void AcquireMulticastLock();
void ReleaseMulticastLock();
bool bIsMulticastLockAcquired = false;
};