39 lines
973 B
C++
39 lines
973 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Rendering/RenderingCommon.h"
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#include "Modules/ModuleInterface.h"
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#include "Rendering/SlateRenderer.h"
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#include "ISlate3DRenderer.h"
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#include "Fonts/FontTypes.h"
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namespace SlateRHIConstants
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{
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// Number of vertex and index buffers we swap between when drawing windows
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const int32 NumBuffers = 3;
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}
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/**
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* Interface for the Slate RHI Renderer module.
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*/
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class ISlateRHIRendererModule
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: public IModuleInterface
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{
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public:
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/**
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* Creates a Slate RHI renderer.
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*
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* @return A new renderer.
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*/
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virtual TSharedRef<FSlateRenderer> CreateSlateRHIRenderer( ) = 0;
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virtual TSharedRef<ISlate3DRenderer, ESPMode::ThreadSafe> CreateSlate3DRenderer(bool bUseGammaCorrection) = 0;
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virtual TSharedRef<ISlateFontAtlasFactory> CreateSlateFontAtlasFactory() = 0;
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virtual TSharedRef<ISlateUpdatableInstanceBuffer> CreateInstanceBuffer( int32 InitialInstanceCount ) = 0;
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};
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