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UnrealEngine/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateRHIRendererModule.cpp
2025-05-18 13:04:45 +08:00

162 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Fonts/FontTypes.h"
#include "Fonts/FontCache.h"
#include "Rendering/RenderingCommon.h"
#include "Rendering/DrawElements.h"
#include "Rendering/SlateRenderer.h"
#include "Interfaces/ISlate3DRenderer.h"
#include "Interfaces/ISlateRHIRendererModule.h"
#include "SlateRHIFontTexture.h"
#include "SlateRHIResourceManager.h"
#include "SlateRHIRenderer.h"
#include "Slate3DRenderer.h"
#include "SlateUpdatableBuffer.h"
class FSlateRHIFontAtlasFactory : public ISlateFontAtlasFactory
{
public:
FSlateRHIFontAtlasFactory()
{
auto GetAtlasSizeFromConfig = [](const TCHAR* InConfigKey, const FString& InConfigFilename, int32& OutAtlasSize)
{
if (GConfig)
{
GConfig->GetInt(TEXT("SlateRenderer"), InConfigKey, OutAtlasSize, InConfigFilename);
if (GConfig->GetInt(TEXT("SlateRenderer"), TEXT("FontAtlasSize"), OutAtlasSize, InConfigFilename))
{
UE_LOG(LogCore, Warning, TEXT("The 'FontAtlasSize' setting for 'SlateRenderer' is deprecated. Use '%s' instead."), InConfigKey);
}
}
OutAtlasSize = FMath::Clamp(OutAtlasSize, 128, 2048);
};
GrayscaleAtlasSize = GIsEditor ? 2048 : 1024;
ColorAtlasSize = 512;
SdfAtlasSize = GIsEditor ? 1024 : 512;
{
const FString& ConfigFilename = GIsEditor ? GEditorIni : GEngineIni;
GetAtlasSizeFromConfig(TEXT("GrayscaleFontAtlasSize"), ConfigFilename, GrayscaleAtlasSize);
GetAtlasSizeFromConfig(TEXT("ColorFontAtlasSize"), ConfigFilename, ColorAtlasSize);
GetAtlasSizeFromConfig(TEXT("SdfFontAtlasSize"), ConfigFilename, SdfAtlasSize);
}
}
virtual ~FSlateRHIFontAtlasFactory()
{
}
virtual FIntPoint GetAtlasSize(ESlateFontAtlasContentType InContentType) const override
{
switch (InContentType)
{
case ESlateFontAtlasContentType::Alpha:
return FIntPoint(GrayscaleAtlasSize, GrayscaleAtlasSize);
case ESlateFontAtlasContentType::Color:
return FIntPoint(ColorAtlasSize, ColorAtlasSize);
case ESlateFontAtlasContentType::Msdf:
return FIntPoint(SdfAtlasSize, SdfAtlasSize);
default:
checkNoEntry();
// Default to Color
return FIntPoint(ColorAtlasSize, ColorAtlasSize);
}
}
virtual TSharedRef<FSlateFontAtlas> CreateFontAtlas(ESlateFontAtlasContentType InContentType) const override
{
const FIntPoint AtlasSize = GetAtlasSize(InContentType);
return MakeShareable(new FSlateFontAtlasRHI(AtlasSize.X, AtlasSize.Y, InContentType, ESlateTextureAtlasPaddingStyle::PadWithZero));
}
virtual TSharedPtr<ISlateFontTexture> CreateNonAtlasedTexture(const uint32 InWidth, const uint32 InHeight, ESlateFontAtlasContentType InContentType, const TArray<uint8>& InRawData) const override
{
if (GIsEditor)
{
const FIntPoint AtlasSize = GetAtlasSize(InContentType);
const uint32 MaxFontTextureDimension = FMath::Min(AtlasSize.Y * 4u, GetMax2DTextureDimension()); // Don't allow textures greater than 4x our atlas size, but still honor the platform limit
if (InWidth <= MaxFontTextureDimension && InHeight <= MaxFontTextureDimension)
{
return MakeShareable(new FSlateFontTextureRHI(InWidth, InHeight, InContentType, InRawData));
}
}
return nullptr;
}
private:
/** Size of each font texture, width and height */
int32 GrayscaleAtlasSize;
int32 ColorAtlasSize;
int32 SdfAtlasSize;
};
/**
* Implements the Slate RHI Renderer module.
*/
class FSlateRHIRendererModule
: public ISlateRHIRendererModule
{
public:
// ISlateRHIRendererModule interface
virtual TSharedRef<FSlateRenderer> CreateSlateRHIRenderer( ) override
{
ConditionalCreateResources();
return MakeShareable( new FSlateRHIRenderer( SlateFontServices.ToSharedRef(), ResourceManager.ToSharedRef() ) );
}
virtual TSharedRef<ISlate3DRenderer, ESPMode::ThreadSafe> CreateSlate3DRenderer(bool bUseGammaCorrection) override
{
ConditionalCreateResources();
return MakeShareable(new FSlate3DRenderer(SlateFontServices.ToSharedRef(), ResourceManager.ToSharedRef(), bUseGammaCorrection), [=] (FSlate3DRenderer* Renderer) {
Renderer->Cleanup();
});
}
virtual TSharedRef<ISlateFontAtlasFactory> CreateSlateFontAtlasFactory() override
{
return MakeShareable(new FSlateRHIFontAtlasFactory);
}
virtual TSharedRef<ISlateUpdatableInstanceBuffer> CreateInstanceBuffer( int32 InitialInstanceCount ) override
{
return MakeShareable( new FSlateUpdatableInstanceBuffer(InitialInstanceCount) );
}
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
private:
/** Creates resource managers if they do not exist */
void ConditionalCreateResources()
{
if( !ResourceManager.IsValid() )
{
ResourceManager = MakeShareable( new FSlateRHIResourceManager );
}
if( !SlateFontServices.IsValid() )
{
const TSharedRef<FSlateFontCache> GameThreadFontCache = MakeShareable(new FSlateFontCache(MakeShareable(new FSlateRHIFontAtlasFactory), ESlateTextureAtlasThreadId::Game));
const TSharedRef<FSlateFontCache> RenderThreadFontCache = MakeShareable(new FSlateFontCache(MakeShareable(new FSlateRHIFontAtlasFactory), ESlateTextureAtlasThreadId::Render));
SlateFontServices = MakeShareable(new FSlateFontServices(GameThreadFontCache, RenderThreadFontCache));
}
}
private:
/** Resource manager used for all renderers */
TSharedPtr<FSlateRHIResourceManager> ResourceManager;
/** Font services used for all renderers */
TSharedPtr<FSlateFontServices> SlateFontServices;
};
IMPLEMENT_MODULE( FSlateRHIRendererModule, SlateRHIRenderer )