Files
UnrealEngine/Engine/Source/Runtime/SlateRHIRenderer/Private/SlatePostProcessResource.h
2025-05-18 13:04:45 +08:00

53 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Textures/SlateShaderResource.h"
#include "RenderResource.h"
#include "RenderDeferredCleanup.h"
/**
* Handle to resources used for post processing. This should not be deleted manually because it implements FDeferredCleanupInterface
*/
class FSlatePostProcessResource : public FSlateShaderResource, public FRenderResource, private FDeferredCleanupInterface
{
public:
FSlatePostProcessResource(int32 InRenderTargetCount);
~FSlatePostProcessResource();
const FTextureRHIRef& GetRenderTarget(int32 Index)
{
return RenderTargets[Index];
}
/** Performs per frame updates to this resource */
void Update(const FIntPoint& NewSize, EPixelFormat RequestedPixelFormat);
void CleanUp();
/** FRenderResource interface */
virtual void InitRHI(FRHICommandListBase& RHICmdList) override;
virtual void ReleaseRHI() override;
/** FSlateShaderResource interface */
virtual uint32 GetWidth() const override { return RenderTargetSize.X; }
virtual uint32 GetHeight() const override { return RenderTargetSize.Y; }
virtual ESlateShaderResource::Type GetType() const override { return ESlateShaderResource::PostProcess; }
EPixelFormat GetPixelFormat() const { return PixelFormat; }
uint64 GetFrameUsed() { return FrameUsed; }
private:
/** Resizes targets to the new size */
void ResizeTargets(const FIntPoint& NewSize, EPixelFormat RequestedPixelFormat);
private:
TArray<FTextureRHIRef, TInlineAllocator<2>> RenderTargets;
EPixelFormat PixelFormat;
FIntPoint RenderTargetSize;
int32 RenderTargetCount;
uint64 FrameUsed;
};