26 lines
595 B
C++
26 lines
595 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "SlateNativeTextureResource.h"
|
|
#include "Textures/SlateShaderResource.h"
|
|
#include "Slate/SlateTextures.h"
|
|
|
|
FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
|
|
: Proxy(new FSlateShaderResourceProxy)
|
|
, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
|
|
{
|
|
Proxy->Resource = RHIRefTexture;
|
|
}
|
|
|
|
FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
|
|
{
|
|
if(Proxy)
|
|
{
|
|
delete Proxy;
|
|
}
|
|
|
|
if(RHIRefTexture)
|
|
{
|
|
delete RHIRefTexture;
|
|
}
|
|
}
|