Files
UnrealEngine/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateNativeTextureResource.cpp
2025-05-18 13:04:45 +08:00

26 lines
595 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SlateNativeTextureResource.h"
#include "Textures/SlateShaderResource.h"
#include "Slate/SlateTextures.h"
FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
: Proxy(new FSlateShaderResourceProxy)
, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
{
Proxy->Resource = RHIRefTexture;
}
FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
{
if(Proxy)
{
delete Proxy;
}
if(RHIRefTexture)
{
delete RHIRefTexture;
}
}