203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Stats/Stats.h"
|
|
#include "Rendering/RenderingCommon.h"
|
|
#include "SlateGlobals.h"
|
|
#include "RHI.h"
|
|
#include "RHICommandList.h"
|
|
#include "RHIResourceUtils.h"
|
|
#include "RenderResource.h"
|
|
#include "Containers/ResourceArray.h"
|
|
|
|
DECLARE_MEMORY_STAT_EXTERN(TEXT("Vertex Buffer Memory (GPU)"), STAT_SlateVertexBufferMemory, STATGROUP_SlateMemory, );
|
|
|
|
/**
|
|
* Vertex buffer containing all Slate vertices
|
|
*/
|
|
template <typename VertexType>
|
|
class TSlateElementVertexBuffer : public FVertexBuffer
|
|
{
|
|
public:
|
|
TSlateElementVertexBuffer()
|
|
: BufferSize(0)
|
|
, MinBufferSize(0)
|
|
, BufferUsageSize(0)
|
|
{}
|
|
|
|
~TSlateElementVertexBuffer() {};
|
|
|
|
void Init( int32 MinNumVertices )
|
|
{
|
|
MinBufferSize = sizeof(VertexType) * FMath::Max( MinNumVertices, 100 );
|
|
|
|
if ( IsInRenderingThread() )
|
|
{
|
|
InitResource(FRHICommandListImmediate::Get());
|
|
}
|
|
else
|
|
{
|
|
BeginInitResource(this);
|
|
}
|
|
}
|
|
|
|
void Destroy()
|
|
{
|
|
if ( IsInRenderingThread() )
|
|
{
|
|
ReleaseResource();
|
|
}
|
|
else
|
|
{
|
|
BeginReleaseResource(this);
|
|
}
|
|
}
|
|
|
|
/** Initializes the vertex buffers RHI resource. */
|
|
virtual void InitRHI(FRHICommandListBase& RHICmdList)
|
|
{
|
|
if( !IsValidRef(VertexBufferRHI) )
|
|
{
|
|
check( MinBufferSize > 0 )
|
|
|
|
SetBufferSize(MinBufferSize);
|
|
|
|
const FRHIBufferCreateDesc CreateDesc =
|
|
FRHIBufferCreateDesc::CreateVertex(TEXT("SlateElementVertices"), MinBufferSize)
|
|
.AddUsage(EBufferUsageFlags::Dynamic)
|
|
.DetermineInitialState();
|
|
|
|
VertexBufferRHI = RHICmdList.CreateBuffer(CreateDesc);
|
|
|
|
// Ensure the vertex buffer could be created
|
|
check(IsValidRef(VertexBufferRHI));
|
|
}
|
|
}
|
|
|
|
/** Releases the vertex buffers RHI resource. */
|
|
virtual void ReleaseRHI()
|
|
{
|
|
VertexBufferRHI.SafeRelease();
|
|
SetBufferSize(0);
|
|
}
|
|
|
|
/** Returns a friendly name for this buffer. */
|
|
virtual FString GetFriendlyName() const { return TEXT("SlateElementVertices"); }
|
|
|
|
/** Returns the size of the buffer in bytes. */
|
|
int32 GetBufferSize() const { return BufferSize; }
|
|
|
|
/** Returns the used size of this buffer */
|
|
int32 GetBufferUsageSize() const { return BufferUsageSize; }
|
|
|
|
/** Resets the usage of the buffer */
|
|
void ResetBufferUsage() { BufferUsageSize = 0; }
|
|
|
|
/** Resizes buffer, accumulates states safely on render thread */
|
|
void PreFillBuffer(FRHICommandListBase& RHICmdList, int32 RequiredVertexCount, bool bShrinkToMinSize)
|
|
{
|
|
SCOPE_CYCLE_COUNTER(STAT_SlatePreFullBufferTime);
|
|
|
|
if (RequiredVertexCount > 0 )
|
|
{
|
|
#if !SLATE_USE_32BIT_INDICES
|
|
// make sure our index buffer can handle this
|
|
checkf(RequiredVertexCount < 0xFFFF, TEXT("Slate vertex buffer is too large (%d) to work with uint16 indices"), RequiredVertexCount);
|
|
#endif
|
|
int32 RequiredBufferSize = RequiredVertexCount*sizeof(VertexType);
|
|
|
|
// resize if needed
|
|
if (RequiredBufferSize > GetBufferSize() || bShrinkToMinSize)
|
|
{
|
|
ResizeBuffer(RHICmdList, RequiredBufferSize);
|
|
}
|
|
|
|
BufferUsageSize = RequiredBufferSize;
|
|
}
|
|
}
|
|
|
|
int32 GetMinBufferSize() const { return MinBufferSize; }
|
|
|
|
private:
|
|
/** Resizes the buffer to the passed in size. Preserves internal data*/
|
|
void ResizeBuffer(FRHICommandListBase& RHICmdList, int32 NewSizeBytes)
|
|
{
|
|
QUICK_SCOPE_CYCLE_COUNTER(Slate_RTResizeBuffer);
|
|
|
|
int32 FinalSize = FMath::Max( NewSizeBytes, MinBufferSize );
|
|
|
|
if (FinalSize != 0 && FinalSize != BufferSize)
|
|
{
|
|
VertexBufferRHI.SafeRelease();
|
|
|
|
const FRHIBufferCreateDesc CreateDesc =
|
|
FRHIBufferCreateDesc::CreateVertex(TEXT("SlateElementVertices"), FinalSize)
|
|
.AddUsage(EBufferUsageFlags::Dynamic)
|
|
.DetermineInitialState();
|
|
|
|
VertexBufferRHI = RHICmdList.CreateBuffer(CreateDesc);
|
|
|
|
check(IsValidRef(VertexBufferRHI));
|
|
|
|
SetBufferSize(FinalSize);
|
|
}
|
|
}
|
|
|
|
void SetBufferSize(int32 NewBufferSize)
|
|
{
|
|
DEC_MEMORY_STAT_BY(STAT_SlateVertexBufferMemory, BufferSize);
|
|
BufferSize = NewBufferSize;
|
|
INC_MEMORY_STAT_BY(STAT_SlateVertexBufferMemory, BufferSize);
|
|
}
|
|
|
|
private:
|
|
/** The size of the buffer in bytes. */
|
|
int32 BufferSize;
|
|
|
|
/** The minimum size the buffer should always be */
|
|
int32 MinBufferSize;
|
|
|
|
/** The size of the used portion of the buffer */
|
|
int32 BufferUsageSize;
|
|
|
|
/** Hidden copy methods. */
|
|
TSlateElementVertexBuffer( const TSlateElementVertexBuffer& );
|
|
void operator=(const TSlateElementVertexBuffer& );
|
|
};
|
|
|
|
|
|
class FSlateStencilClipVertexBuffer : public FVertexBuffer
|
|
{
|
|
public:
|
|
FSlateStencilClipVertexBuffer()
|
|
{}
|
|
|
|
~FSlateStencilClipVertexBuffer() {};
|
|
|
|
/** Initializes the vertex buffers RHI resource. */
|
|
virtual void InitRHI(FRHICommandListBase& RHICmdList)
|
|
{
|
|
if (!IsValidRef(VertexBufferRHI))
|
|
{
|
|
const uint32 Verts[] = { 0, 1, 2, 3 };
|
|
|
|
VertexBufferRHI = UE::RHIResourceUtils::CreateVertexBufferFromArray(RHICmdList, TEXT("SlateStencilClipVertexBuffer"), EBufferUsageFlags::Static, MakeConstArrayView(Verts));
|
|
|
|
// Ensure the vertex buffer could be created
|
|
check(IsValidRef(VertexBufferRHI));
|
|
}
|
|
}
|
|
|
|
/** Releases the vertex buffers RHI resource. */
|
|
virtual void ReleaseRHI()
|
|
{
|
|
VertexBufferRHI.SafeRelease();
|
|
}
|
|
|
|
/** Returns a friendly name for this buffer. */
|
|
virtual FString GetFriendlyName() const { return TEXT("SlateElementVertices"); }
|
|
};
|
|
|
|
extern TGlobalResource<FSlateStencilClipVertexBuffer> GSlateStencilClipVertexBuffer; |