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UnrealEngine/Engine/Source/Runtime/Slate/Public/Widgets/Notifications/SErrorHint.h
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "Animation/CurveSequence.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Notifications/SErrorText.h"
class SErrorHint
: public SCompoundWidget
, public IErrorReportingWidget
{
public:
SLATE_BEGIN_ARGS( SErrorHint )
: _ErrorText()
{}
SLATE_ARGUMENT(FText, ErrorText)
SLATE_END_ARGS()
SLATE_API void Construct(const FArguments& InArgs);
public:
// IErrorReportingWidget interface
SLATE_API virtual void SetError( const FText& InErrorText ) override;
SLATE_API virtual void SetError( const FString& InErrorText ) override;
SLATE_API virtual bool HasError() const override;
SLATE_API virtual TSharedRef<SWidget> AsWidget() override;
private:
TAttribute<EVisibility> CustomVisibility;
EVisibility MyVisibility() const;
FVector2D GetDesiredSizeScale() const;
FCurveSequence ExpandAnimation;
TSharedPtr<SWidget> ImageWidget;
FText ErrorText;
FText GetErrorText() const;
};