39 lines
898 B
C++
39 lines
898 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class FPaintArgs;
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class FSlateWindowElementList;
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/** A popup's contents show up on top of other things. */
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class SPopup : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SPopup)
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{
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_Visibility = EVisibility::SelfHitTestInvisible;
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}
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SLATE_DEFAULT_SLOT( FArguments, Content )
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SLATE_END_ARGS()
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SPopup()
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{
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SetCanTick(false);
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bCanSupportFocus = false;
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}
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SLATE_API void Construct(const FArguments& InArgs);
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private:
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SLATE_API virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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};
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