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UnrealEngine/Engine/Source/Runtime/Slate/Public/Widgets/Layout/SHeader.h
2025-05-18 13:04:45 +08:00

39 lines
837 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
/**
* A heading for a section of content.
* Looks like this: ------- Content --------
*/
class SHeader : public SHorizontalBox
{
public:
SLATE_BEGIN_ARGS(SHeader)
: _HAlign( HAlign_Left )
, _Content()
{}
/**
* How the content should be aligned:
* HAlign_Left : -- Content -----------
* HAlign_Right: ----------- Content --
* Otherwise: ----- Content -----
*/
SLATE_ARGUMENT( EHorizontalAlignment, HAlign )
/**
* The content to show in the header;
* usually some text describing a section of content.
*/
SLATE_DEFAULT_SLOT( FArguments, Content )
SLATE_END_ARGS()
SLATE_API void Construct( const FArguments& InArgs );
};