35 lines
991 B
C++
35 lines
991 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Widgets/Layout/SSpacer.h"
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SLATE_IMPLEMENT_WIDGET(SSpacer)
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void SSpacer::PrivateRegisterAttributes(FSlateAttributeInitializer& AttributeInitializer)
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{
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SLATE_ADD_MEMBER_ATTRIBUTE_DEFINITION(AttributeInitializer, SpacerSize, EInvalidateWidgetReason::Layout);
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}
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SSpacer::SSpacer()
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: SpacerSize(*this, FVector2D::ZeroVector)
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, bIsSpacerSizeBound(false)
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{
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SetCanTick(false);
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bCanSupportFocus = false;
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}
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void SSpacer::Construct( const FArguments& InArgs )
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{
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SetSize(InArgs._Size);
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}
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int32 SSpacer::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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// We did not paint anything. The parent's current LayerId is probably the max we were looking for.
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return LayerId;
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}
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FVector2D SSpacer::ComputeDesiredSize( float ) const
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{
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return SpacerSize.Get();
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}
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