Files
UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/MultiBoxCustomization.cpp
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Framework/MultiBox/MultiBoxCustomization.h"
#include "Framework/Commands/InputBindingManager.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/Commands/UICommandDragDropOp.h"
#include "Widgets/Colors/SColorBlock.h"
void SCustomToolbarPreviewWidget::Construct( const FArguments& InArgs )
{
Content = InArgs._Content.Widget;
}
void SCustomToolbarPreviewWidget::BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName)
{
ChildSlot
[
SNew( SBorder )
.Padding(0.f)
.BorderImage( FCoreStyle::Get().GetBrush("NoBorder") )
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
Content.ToSharedRef()
]
];
// Add this widget to the search list of the multibox and hide it
OwnerMultiBoxWidget.Pin()->AddElement(this->AsWidget(), FText::GetEmpty(), MultiBlock->GetSearchable());
}
TSharedRef< class IMultiBlockBaseWidget > FDropPreviewBlock::ConstructWidget() const
{
return
SNew( SCustomToolbarPreviewWidget )
.Visibility( EVisibility::Hidden )
.Content()
[
ActualWidget->AsWidget()
];
}