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UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Docking/TabCommands.cpp
2025-05-18 13:04:45 +08:00

15 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Framework/Docking/TabCommands.h"
#define LOCTEXT_NAMESPACE "TabCommands"
void FTabCommands::RegisterCommands()
{
UI_COMMAND(CloseMajorTab, "Close Major Tab", "Closes the focused major tab", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::W))
UI_COMMAND(CloseMinorTab, "Close Minor Tab", "Closes the current window's active minor tab", EUserInterfaceActionType::Button, FInputChord())
UI_COMMAND(CloseFocusedTab, "Close Focused Tab", "Closes the focused tab, prioritizing minor tabs over major tabs", EUserInterfaceActionType::Button, FInputChord())
}
#undef LOCTEXT_NAMESPACE