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UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Commands/GenericCommands.cpp
2025-05-18 13:04:45 +08:00

29 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Framework/Commands/GenericCommands.h"
#define LOCTEXT_NAMESPACE "GenericCommands"
UE_DEFINE_COMMANDS_TLS(FGenericCommands)
void FGenericCommands::RegisterCommands()
{
UI_COMMAND(Cut, "Cut", "Cut selection", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::X))
UI_COMMAND(Copy, "Copy", "Copy selection", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::C))
UI_COMMAND(Paste, "Paste", "Paste clipboard contents", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::V))
#if PLATFORM_MAC
UI_COMMAND(Duplicate, "Duplicate", "Duplicate selection", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Command, EKeys::D))
#else
UI_COMMAND(Duplicate, "Duplicate", "Duplicate selection", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::D))
#endif
UI_COMMAND(Undo, "Undo", "Undo last action", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::Z))
UI_COMMAND(Redo, "Redo", "Redo last action", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::Y))
UI_COMMAND(Delete, "Delete", "Delete current selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Delete), FInputChord(EKeys::BackSpace))
UI_COMMAND(Rename, "Rename", "Rename current selection", EUserInterfaceActionType::Button, FInputChord(EKeys::F2))
UI_COMMAND(SelectAll, "Select All", "Select everything in the current scope", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::A))
}
#undef LOCTEXT_NAMESPACE