12 lines
330 B
C++
12 lines
330 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SkeletalMeshDescription.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SkeletalMeshDescription)
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void USkeletalMeshDescription::RegisterAttributes()
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{
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RequiredAttributes = MakeUnique<FSkeletalMeshAttributes>(GetMeshDescription());
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RequiredAttributes->Register();
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}
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