40 lines
846 B
C#
40 lines
846 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SignalProcessing : ModuleRules
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{
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public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MathCore",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"IntelISPC"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"UEOgg",
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"Vorbis",
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"VorbisFile",
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"libOpus",
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"UELibSampleRate"
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);
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// This is used to get FSoundQualityInfo struct for IAudioEncoder.
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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// This is used to reference the EAudioMixerChannel enumeration.
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PrivateIncludePathModuleNames.Add("AudioMixerCore");
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}
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}
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}
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