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UnrealEngine/Engine/Source/Runtime/Serialization/Public/Backends/JsonStructDeserializerBackend.h
2025-05-18 13:04:45 +08:00

77 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "IStructDeserializerBackend.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonTypes.h"
#include "Templates/SharedPointer.h"
class FArchive;
class FProperty;
/**
* Implements a reader for UStruct deserialization using Json.
*
* Note: The underlying Json de-serializer is currently hard-coded to use UCS2CHAR.
* This is because the current JsonReader API does not allow writers to be substituted since it's
* all based on templates. At some point we will refactor the low-level Json API to provide more
* flexibility for serialization.
*/
class FJsonStructDeserializerBackend
: public IStructDeserializerBackend
{
public:
/**
* Creates and initializes a new instance.
*
* @param Archive The archive to deserialize from.
*/
FJsonStructDeserializerBackend( FArchive& Archive )
: JsonReader(TJsonReader<WIDECHAR>::Create(&Archive))
{ }
public:
// IStructDeserializerBackend interface
SERIALIZATION_API virtual const FString& GetCurrentPropertyName() const override;
SERIALIZATION_API virtual FString GetDebugString() const override;
SERIALIZATION_API virtual const FString& GetLastErrorMessage() const override;
SERIALIZATION_API virtual bool GetNextToken( EStructDeserializerBackendTokens& OutToken ) override;
SERIALIZATION_API virtual bool ReadProperty( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex ) override;
SERIALIZATION_API virtual void SkipArray() override;
SERIALIZATION_API virtual void SkipStructure() override;
protected:
FString& GetLastIdentifier()
{
return LastIdentifier;
}
EJsonNotation GetLastNotation()
{
return LastNotation;
}
TSharedRef<TJsonReader<WIDECHAR>>& GetReader()
{
return JsonReader;
}
private:
/** Holds the name of the last read Json identifier. */
FString LastIdentifier;
/** Holds the last read Json notation. */
EJsonNotation LastNotation;
/** Holds the Json reader used for the actual reading of the archive. */
TSharedRef<TJsonReader<WIDECHAR>> JsonReader;
};