31 lines
533 B
C++
31 lines
533 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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//DEFINE_LOG_CATEGORY(LogSerialization);
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/**
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* Implements the Serialization module.
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*/
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class FSerializationModule
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: public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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virtual bool SupportsDynamicReloading() override
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{
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return true;
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}
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};
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IMPLEMENT_MODULE(FSerializationModule, Serialization);
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