27 lines
567 B
C++
27 lines
567 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class FRuntimeAssetCacheInterface;
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/** Forward declarations. */
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class FRuntimeAssetCacheInterface;
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RUNTIMEASSETCACHE_API FRuntimeAssetCacheInterface& GetRuntimeAssetCache();
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/**
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* Module for the RuntimeAssetCache.
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*/
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class FRuntimeAssetCacheModuleInterface : public IModuleInterface
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{
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public:
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/**
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* Gets runtime asset cache.
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* @return Runtime asset cache.
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*/
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virtual FRuntimeAssetCacheInterface& GetRuntimeAssetCache() = 0;
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};
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