49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "RuntimeAssetCacheInterface.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptInterface.h"
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#include "UObject/UObjectGlobals.h"
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#include "RuntimeAssetCacheBPHooks.generated.h"
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/** Forward declarations */
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class FOnRuntimeAssetCacheAsyncComplete;
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class IRuntimeAssetCacheBuilder;
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class UObject;
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struct FFrame;
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UCLASS()
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class URuntimeAssetCacheBPHooks : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static FVoidPtrParam GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static int32 GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static int32 GetCacheSize(FName Bucket);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static bool ClearCache(FName Bucket);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static void WaitAsynchronousCompletion(int32 Handle);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static FVoidPtrParam GetAsynchronousResults(int32 Handle);
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UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
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static bool PollAsynchronousCompletion(int32 Handle);
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};
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