41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RuntimeAssetCacheBPHooks.h"
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#include "RuntimeAssetCachePluginInterface.h"
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#include "RuntimeAssetCacheModule.h"
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FVoidPtrParam URuntimeAssetCacheBPHooks::GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder)
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{
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return GetRuntimeAssetCache().GetSynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()));
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}
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int32 URuntimeAssetCacheBPHooks::GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate)
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{
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return GetRuntimeAssetCache().GetAsynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()), CompletionDelegate);
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}
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int32 URuntimeAssetCacheBPHooks::GetCacheSize(FName Bucket)
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{
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return GetRuntimeAssetCache().GetCacheSize(Bucket);
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}
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bool URuntimeAssetCacheBPHooks::ClearCache(FName Bucket)
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{
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return GetRuntimeAssetCache().ClearCache(Bucket);
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}
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void URuntimeAssetCacheBPHooks::WaitAsynchronousCompletion(int32 Handle)
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{
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GetRuntimeAssetCache().WaitAsynchronousCompletion(Handle);
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}
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FVoidPtrParam URuntimeAssetCacheBPHooks::GetAsynchronousResults(int32 Handle)
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{
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return GetRuntimeAssetCache().GetAsynchronousResults(Handle);
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}
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bool URuntimeAssetCacheBPHooks::PollAsynchronousCompletion(int32 Handle)
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{
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return GetRuntimeAssetCache().PollAsynchronousCompletion(Handle);
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}
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