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UnrealEngine/Engine/Source/Runtime/Renderer/Private/WaterInfoTextureRendering.h
2025-05-18 13:04:45 +08:00

10 lines
230 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FRDGBuilder;
class FSceneRenderer;
class FScene;
void RenderWaterInfoTexture(FRDGBuilder& GraphBuilder, FSceneRenderer& SceneRenderer, const FScene* Scene);