27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "RHI.h"
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#include "RendererInterface.h"
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#include "RenderGraphDefinitions.h"
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#include "VariableRateShadingImageManager.h"
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#include "Engine/Engine.h"
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class FContrastAdaptiveImageGenerator : public IVariableRateShadingImageGenerator
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{
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public:
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virtual ~FContrastAdaptiveImageGenerator() override {};
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virtual FRDGTextureRef GetImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage = false) override;
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virtual void PrepareImages(FRDGBuilder& GraphBuilder, const FSceneViewFamily& ViewFamily, const FMinimalSceneTextures& SceneTextures, bool bPrepareHardwareImages, bool bPrepareSoftwareImages) override;
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virtual bool IsEnabled() const override;
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virtual bool IsSupportedByView(const FSceneView& View) const override;
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virtual FVariableRateShadingImageManager::EVRSSourceType GetType() const override
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{
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return FVariableRateShadingImageManager::EVRSSourceType::ContrastAdaptiveShading;
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}
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virtual FRDGTextureRef GetDebugImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage = false) override;
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};
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