Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/VariableRateShading/ContrastAdaptiveImageGenerator.h
2025-05-18 13:04:45 +08:00

27 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RHI.h"
#include "RendererInterface.h"
#include "RenderGraphDefinitions.h"
#include "VariableRateShadingImageManager.h"
#include "Engine/Engine.h"
class FContrastAdaptiveImageGenerator : public IVariableRateShadingImageGenerator
{
public:
virtual ~FContrastAdaptiveImageGenerator() override {};
virtual FRDGTextureRef GetImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage = false) override;
virtual void PrepareImages(FRDGBuilder& GraphBuilder, const FSceneViewFamily& ViewFamily, const FMinimalSceneTextures& SceneTextures, bool bPrepareHardwareImages, bool bPrepareSoftwareImages) override;
virtual bool IsEnabled() const override;
virtual bool IsSupportedByView(const FSceneView& View) const override;
virtual FVariableRateShadingImageManager::EVRSSourceType GetType() const override
{
return FVariableRateShadingImageManager::EVRSSourceType::ContrastAdaptiveShading;
}
virtual FRDGTextureRef GetDebugImage(FRDGBuilder& GraphBuilder, const FViewInfo& ViewInfo, FVariableRateShadingImageManager::EVRSImageType ImageType, bool bGetSoftwareImage = false) override;
};