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UnrealEngine/Engine/Source/Runtime/Renderer/Private/VT/MeshPaintVirtualTextureSceneExtension.h
2025-05-18 13:04:45 +08:00

32 lines
999 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SceneExtensions.h"
class FMeshPaintVirtualTextureSceneExtension : public ISceneExtension
{
DECLARE_SCENE_EXTENSION(RENDERER_API, FMeshPaintVirtualTextureSceneExtension);
public:
using ISceneExtension::ISceneExtension;
static bool ShouldCreateExtension(FScene& Scene);
//~ Begin ISceneExtension Interface.
virtual ISceneExtensionRenderer* CreateRenderer(FSceneRendererBase& InSceneRenderer, const FEngineShowFlags& EngineShowFlags) override;
//~ End ISceneExtension Interface.
protected:
class FRenderer : public ISceneExtensionRenderer
{
DECLARE_SCENE_EXTENSION_RENDERER(FRenderer, FMeshPaintVirtualTextureSceneExtension);
public:
using ISceneExtensionRenderer::ISceneExtensionRenderer;
//~ Begin ISceneExtensionRenderer Interface.
virtual void UpdateSceneUniformBuffer(FRDGBuilder& GraphBuilder, FSceneUniformBuffer& SceneUniformBuffer) override;
//~ End ISceneExtensionRenderer Interface.
};
};