32 lines
999 B
C++
32 lines
999 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SceneExtensions.h"
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class FMeshPaintVirtualTextureSceneExtension : public ISceneExtension
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{
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DECLARE_SCENE_EXTENSION(RENDERER_API, FMeshPaintVirtualTextureSceneExtension);
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public:
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using ISceneExtension::ISceneExtension;
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static bool ShouldCreateExtension(FScene& Scene);
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//~ Begin ISceneExtension Interface.
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virtual ISceneExtensionRenderer* CreateRenderer(FSceneRendererBase& InSceneRenderer, const FEngineShowFlags& EngineShowFlags) override;
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//~ End ISceneExtension Interface.
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protected:
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class FRenderer : public ISceneExtensionRenderer
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{
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DECLARE_SCENE_EXTENSION_RENDERER(FRenderer, FMeshPaintVirtualTextureSceneExtension);
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public:
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using ISceneExtensionRenderer::ISceneExtensionRenderer;
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//~ Begin ISceneExtensionRenderer Interface.
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virtual void UpdateSceneUniformBuffer(FRDGBuilder& GraphBuilder, FSceneUniformBuffer& SceneUniformBuffer) override;
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//~ End ISceneExtensionRenderer Interface.
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};
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};
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