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UnrealEngine/Engine/Source/Runtime/Renderer/Private/TranslucencyPass.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/EnumClassFlags.h"
enum class ETranslucencyView
{
None = 0,
UnderWater = 1 << 0,
AboveWater = 1 << 1,
RayTracing = 1 << 2
};
ENUM_CLASS_FLAGS(ETranslucencyView);