Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/SparseVolumeTexture/SparseVolumeTextureStreamingVisualize.h
2025-05-18 13:04:45 +08:00

17 lines
309 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "ScreenPass.h"
class FRDGBuilder;
namespace UE
{
namespace SVT
{
void AddStreamingDebugPass(FRDGBuilder& GraphBuilder, const FSceneView& View, FScreenPassTexture Output);
}
}