17 lines
309 B
C++
17 lines
309 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "ScreenPass.h"
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class FRDGBuilder;
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namespace UE
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{
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namespace SVT
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{
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void AddStreamingDebugPass(FRDGBuilder& GraphBuilder, const FSceneView& View, FScreenPassTexture Output);
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}
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} |