Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeHDR.h
2025-05-18 13:04:45 +08:00

24 lines
700 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "OverridePassSequence.h"
class FEyeAdaptationParameters;
struct FVisualizeHDRInputs
{
// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
FScreenPassRenderTarget OverrideOutput;
FScreenPassTexture SceneColor;
FScreenPassTexture SceneColorBeforeTonemap;
FScreenPassTexture Luminance;
FRDGTextureRef HistogramTexture = nullptr;
FRDGBufferRef EyeAdaptationBuffer = nullptr;
const FEyeAdaptationParameters* EyeAdaptationParameters = nullptr;
};
FScreenPassTexture AddVisualizeHDRPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeHDRInputs& Inputs);