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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeCalibrationMaterial.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
// Returns whether any calibration material pass is enabled.
bool IsPostProcessVisualizeCalibrationMaterialEnabled(const FSceneView& View);
// Returns whether any calibration material pass is enabled.
const UMaterialInterface* GetPostProcessVisualizeCalibrationMaterialInterface(const FSceneView& View);