12 lines
396 B
C
12 lines
396 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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// Returns whether any calibration material pass is enabled.
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bool IsPostProcessVisualizeCalibrationMaterialEnabled(const FSceneView& View);
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// Returns whether any calibration material pass is enabled.
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const UMaterialInterface* GetPostProcessVisualizeCalibrationMaterialInterface(const FSceneView& View);
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