11 lines
271 B
C
11 lines
271 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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FRDGTextureRef ComputeMitchellNetravaliDownsample(
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FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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FScreenPassTexture Input,
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const FScreenPassTextureViewport OutputViewport); |