Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessHistogram.h
2025-05-18 13:04:45 +08:00

24 lines
657 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RenderGraphFwd.h"
class FEyeAdaptationParameters;
class FSceneTextureParameters;
class FViewInfo;
struct FScreenPassTextureSlice;
FRDGTextureRef AddHistogramPass(
FRDGBuilder& GraphBuilder,
const FViewInfo& View,
const FEyeAdaptationParameters& EyeAdaptationParameters,
FScreenPassTextureSlice SceneColor,
const FSceneTextureParameters& SceneTextures,
FRDGBufferRef EyeAdaptationBuffer);
FRDGTextureRef AddLocalExposurePass(
FRDGBuilder& GraphBuilder,
const FViewInfo& View,
const FEyeAdaptationParameters& EyeAdaptationParameters,
FScreenPassTextureSlice SceneColor);