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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessDOF.h
2025-05-18 13:04:45 +08:00

45 lines
1.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessDOF.h: Post process Depth of Field implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "ScreenPass.h"
FVector4f GetDepthOfFieldParameters(const FPostProcessSettings& PostProcessSettings);
struct FMobileDofSetupInputs
{
FScreenPassTexture SceneColor;
FScreenPassTexture SunShaftAndDof;
bool bFarBlur = false;
bool bNearBlur = false;
};
struct FMobileDofSetupOutputs
{
FScreenPassTexture DofSetupFar;
FScreenPassTexture DofSetupNear;
};
// down sample and setup DOF input
FMobileDofSetupOutputs AddMobileDofSetupPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FMobileDofSetupInputs& Inputs);
struct FMobileDofRecombineInputs
{
FScreenPassTexture SceneColor;
FScreenPassTexture DofFarBlur;
FScreenPassTexture DofNearBlur;
FScreenPassTexture SunShaftAndDof;
bool bFarBlur = false;
bool bNearBlur = false;
};
FScreenPassTexture AddMobileDofRecombinePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FMobileDofRecombineInputs& Inputs);