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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCompositeDebugPrimitives.h
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PostProcess/PostProcessCompositePrimitivesCommon.h"
#if UE_ENABLE_DEBUG_DRAWING
FScreenPassTexture AddDebugPrimitivePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FCompositePrimitiveInputs& Inputs);
#endif