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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCombineLUTs.h
2025-05-18 13:04:45 +08:00

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442 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
BEGIN_SHADER_PARAMETER_STRUCT(FColorRemapParameters, )
SHADER_PARAMETER(FVector3f, MappingPolynomial)
END_SHADER_PARAMETER_STRUCT()
FColorRemapParameters GetColorRemapParameters();
bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime(EShaderPlatform Platform);
FRDGTextureRef AddCombineLUTPass(FRDGBuilder& GraphBuilder, const FViewInfo& View);