15 lines
442 B
C
15 lines
442 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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BEGIN_SHADER_PARAMETER_STRUCT(FColorRemapParameters, )
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SHADER_PARAMETER(FVector3f, MappingPolynomial)
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END_SHADER_PARAMETER_STRUCT()
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FColorRemapParameters GetColorRemapParameters();
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bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime(EShaderPlatform Platform);
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FRDGTextureRef AddCombineLUTPass(FRDGBuilder& GraphBuilder, const FViewInfo& View); |