27 lines
739 B
C
27 lines
739 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "ScreenPass.h"
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#include "SceneRenderTargetParameters.h"
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struct FPixelInspectorInputs
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{
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// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
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FScreenPassRenderTarget OverrideOutput;
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// [Required] The tonemapped scene color.
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FScreenPassTexture SceneColor;
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// [Required] The scene color before tonemapping in HDR.
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FScreenPassTexture SceneColorBeforeTonemap;
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// [Required] The original scene color before processing.
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FScreenPassTexture OriginalSceneColor;
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};
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FScreenPassTexture AddPixelInspectorPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FPixelInspectorInputs& Inputs);
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#endif |