28 lines
548 B
C++
28 lines
548 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "RendererInterface.h"
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#include "ScreenPass.h"
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class FViewInfo;
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struct FMinimalSceneTextures;
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#if !UE_BUILD_SHIPPING
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#define DEBUG_ALPHA_CHANNEL 1
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#else
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#define DEBUG_ALPHA_CHANNEL 0
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#endif
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#if DEBUG_ALPHA_CHANNEL
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bool ShouldMakeDistantGeometryTranslucent();
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FRDGTextureMSAA MakeDistanceGeometryTranslucent(
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FRDGBuilder& GraphBuilder,
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TArrayView<const FViewInfo> Views,
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FMinimalSceneTextures SceneTextures);
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#endif // DEBUG_ALPHA_CHANNEL
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