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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/AlphaInvert.h
2025-05-18 13:04:45 +08:00

24 lines
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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
namespace AlphaInvert
{
// Pass per view version, used in the desktop renderer.
struct FAlphaInvertInputs
{
// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
FScreenPassRenderTarget OverrideOutput;
// [Required] The input scene color and view rect.
FScreenPassTexture SceneColor;
};
FScreenPassTexture AddAlphaInvertPass(class FRDGBuilder& GraphBuilder, const class FViewInfo& View, const struct FAlphaInvertInputs& Inputs);
// Single pass version, used in the mobile renderer.
void AddAlphaInvertPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, FSceneTextures& SceneTextures);
}