Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/PlanarReflectionRendering.h
2025-05-18 13:04:45 +08:00

38 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PlanarReflectionRendering.h: shared planar reflection rendering declarations.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "ShaderParameters.h"
#include "UniformBuffer.h"
#include "Matrix3x4.h"
class FShaderParameterMap;
class FSceneView;
class FMeshDrawSingleShaderBindings;
class FPlanarReflectionSceneProxy;
const int32 GPlanarReflectionUniformMaxReflectionViews = 2;
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT(FPlanarReflectionUniformParameters, )
SHADER_PARAMETER(FVector4f, ReflectionPlane)
SHADER_PARAMETER(FVector4f, PlanarReflectionOrigin)
SHADER_PARAMETER(FVector4f, PlanarReflectionXAxis)
SHADER_PARAMETER(FVector4f, PlanarReflectionYAxis)
SHADER_PARAMETER(FMatrix3x4, InverseTransposeMirrorMatrix)
SHADER_PARAMETER(FVector3f, PlanarReflectionParameters)
SHADER_PARAMETER(FVector2f, PlanarReflectionParameters2)
SHADER_PARAMETER_ARRAY(FMatrix44f, ProjectionWithExtraFOV, [GPlanarReflectionUniformMaxReflectionViews])
SHADER_PARAMETER_ARRAY(FVector4f, PlanarReflectionScreenScaleBias, [GPlanarReflectionUniformMaxReflectionViews])
SHADER_PARAMETER(FVector2f, PlanarReflectionScreenBound)
SHADER_PARAMETER(uint32, bIsStereo)
SHADER_PARAMETER_TEXTURE(Texture2D, PlanarReflectionTexture)
SHADER_PARAMETER_SAMPLER(SamplerState, PlanarReflectionSampler)
END_GLOBAL_SHADER_PARAMETER_STRUCT()
extern void SetupPlanarReflectionUniformParameters(const class FSceneView& View, const FPlanarReflectionSceneProxy* ReflectionSceneProxy, FPlanarReflectionUniformParameters& OutParameters);