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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PhysicsFieldRendering.h
2025-05-18 13:04:45 +08:00

14 lines
297 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RenderGraph.h"
#include "SceneRendering.h"
void RenderPhysicsField(
FRDGBuilder& GraphBuilder,
TArrayView<FViewInfo> Views,
const class FPhysicsFieldSceneProxy* PhysicsFieldProxy,
FRDGTextureRef SceneColorTexture);