14 lines
297 B
C
14 lines
297 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RenderGraph.h"
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#include "SceneRendering.h"
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void RenderPhysicsField(
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FRDGBuilder& GraphBuilder,
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TArrayView<FViewInfo> Views,
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const class FPhysicsFieldSceneProxy* PhysicsFieldProxy,
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FRDGTextureRef SceneColorTexture);
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