Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.h
2025-05-18 13:04:45 +08:00

23 lines
870 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
class FGlobalShaderMap;
class FRDGBuilder;
class FRDGTexture;
class FScene;
class FTexture;
template<int32 MaxSHOrder> class TSHVectorRGB;
typedef TSHVectorRGB<3> FSHVectorRGB3;
namespace MobileReflectionEnvironmentCapture
{
void ComputeAverageBrightness(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, float* OutAverageBrightness);
FRDGTexture* FilterReflectionEnvironment(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture, FSHVectorRGB3* OutIrradianceEnvironmentMap);
void CopyToSkyTexture(FRDGBuilder& GraphBuilder, FScene* Scene, FRDGTexture* CubemapTexture, FTexture* ProcessedTexture);
void CreateCubeMips(FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, FRDGTexture* CubemapTexture);
}